Fix multiple calls to disconnect
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@@ -197,12 +197,13 @@ func (n *Neighbor) Connect() error {
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func (n *Neighbor) Disconnect() {
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log.Infof("%v: Disconnected", n.String())
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wasConnected := n.Connected
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n.Connected = false
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n.State.OpenReceived = false
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n.tcpconn.Close()
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n.UpdateState(STATE_IDLE)
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if n.HandlerEvent != nil {
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if n.HandlerEvent != nil && wasConnected == true {
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n.HandlerEvent.DisconnectedNeighbor(n)
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}
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